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Old Feb 05, 2009, 07:35 PM // 19:35   #1
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Ok well i was thinking of working on a build that could involve a little bit of everything a ranger can do to make a simple but good working build this would include.
1. Using Conditions To Do Damage.
2. Skills Used To Interrupt With.
3. Skills To Do More Damage.
4. Skills To Help When Your Being Hit By Melee.

So this is the build I've come up with i was trying to involve Concussion Shot in the build for those times where you might actually need it but i set that aside.

[Burning Arrow][Sloth Hunter's Shot][Keen Arrow][Savage Shot][Distracting Shot][Needling Shot][Lightning Reflexes]

Bow: Poisonous Storm Bow Of Fortitude
Marksmanship: 12 + 3 + 1
Expertise: 12 + 2
Wilderness Survival : 3 + 1

Let me know what you think i know that it has a lot of attacks but i guess i just like having lots of attacks to spam. Also have Needling Shot in there so when i see that something I'm fighting has low health and it just doesn't seem to want to die i spam Needling Shot. Mainly use this build in Pve Normal Mode, haven't chosen a build for HM yet.
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Old Feb 05, 2009, 07:44 PM // 19:44   #2
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Drop keen or needling , too many attacks.
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Old Feb 05, 2009, 07:49 PM // 19:49   #3
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Yeah, far too many attack skills, you won't survive for long with that build.

However, it has some similarities with my all purpose build, take a look at this.

[Burning Arrow][Distracting Shot][Point Blank Shot][Apply Poison][Mending Touch][Whirling Defense][Troll Unguent][Rebirth]

Can't remember the exact numbers, but this build lets you do considerable spike damage with Burning Arrow and Point Blank Shot, as well as survivability with Whirling Defense and Troll Unguent. And with Mending touch you can remove all conditions from you. Plus, because you are a survivor, rebirth lets you save the day if your whole team dies.
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Old Feb 05, 2009, 08:06 PM // 20:06   #4
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Yea Thanks Toaster that builds not to bad but i kinda didn't want to have to put much into Wilderness Survival and i like keeping my distance to Point Black Shot isn't something I'd use but i usually do have Whirling Defense in my build Also because i don't want to have to put much into Wilderness Survival I'd prefer using Poison Sig over Apply Poison Not quite sure if I have Mending Touch. I'll Fix up the Build Like this for now

[Burning Arrow][Poison Tip Signet][Sloth Hunter's Shot][Distracting Shot][Needling Shot][Troll Unguent][Whirling Defense][Rebirth]

How About These Builds

[Glass Arrows][Dual Shot][Sloth Hunter's Shot][Triple Shot][Distracting Shot][Needling Shot][Whirling Defense][Rebirth]

Needling Does 50 Damage per shot with 14 Expertise to buff up Glass Arrows.
Would also need 16 Marksmanship to achieve 50 Damage with Needling Shot.

As for Hard Mode Vanquishing I was Thinking

[Broad Head Arrow][Distracting Shot][Savage Shot][Needling Shot][Apply Poison][Troll Unguent][Mending Touch][Rebirth]

I haven't done much Hard Mode probably 1 mission overall and I've gotten it done completely. So let me know if thats good for HM



Use the edit button instead of poting several times in a row - Marty
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Old Feb 05, 2009, 08:27 PM // 20:27   #5
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I would suggest some sort of preparation. At least Read the Wind, it is not required, but part of being a ranger and they can do a lot. I still think Needling shot is not necessary, I'd imagine you would run out of energy far too quickly to make it useful. Oh, and if you want to keep your distance, then definitely get a flatbow and Read the Wind


[Read the Wind]
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Old Feb 05, 2009, 09:13 PM // 21:13   #6
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I'd put in [Incendiary Arrows] over [Burning Arrow] because of the AoE damage. Also drop [Needling Shot].

[Troll Unguent] is NOT good in PvE. The time it takes to cast you'll be toast already.
So other than that change you're not too bad.
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Old Feb 06, 2009, 12:09 AM // 00:09   #7
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If this is for PvP:

[build prof=R/W Marksmanship=12+2 Expertise=12+1+1][Burning Arrow][Hunter's Shot][Savage Shot][Distracting Shot][Flail][Lightning Reflexes][Read the Wind][Resurrection Signet][/build]

If for PvE, a Barrage Ranger would probably work better. Single target spikes are not effective in PvE.

[build prof=range/any marksm=12+1+1 expert=12+1][barrage][distracting shot][savage shot][antidote signet][optional][favorable winds][Lightning Reflexes][resurrection signet][/build]
- Support or damage enhancing skills often brought from the ranger skill line may include but are not limited to:
-- [[Throw Dirt] as an emergency skill to blind foes attacking you or your allies.
-- [[Winnowing] to add 4 damage to each arrow.
-- [[Conflagration] to change your bow's damage type to fire damage.
-- [[Winter] to change any elemental damage to cold damage.
-- [[Sloth Hunter's Shot] Can be used to increase single target damage for use when the mob spreads out or is down to a few foes
-- [[Triple Shot] Can be used for better single target damage if some kind of damage buffer is in the team build, such as orders and/or great dwarf weapon
- Adding a pet to the build will then turn you into what is referred to as a B/P ranger.

Warrior
- Take [["Save Yourselves!"] for a constant +100 AL boost to the entire party.
- Shouts can be used without interrupting the fire rate flow thus making them useful and often charged with the high adrenaline gain from barrage if they are adrenaline based.
-- [["Watch Yourself!" (PvE)] charges quickly and can increase the party's AL without any cast time. This also combines well with [[Soldier's Defense].
-- [["Shields Up!"] can be used to reduce the damage your party members take from projectiles.
-- [["For Great Justice!" (PvE)] can be used to maintain [["Save Yourselves!"] more consistently, especially at lower title ranks, without diverting skill points.
--- Bring [[Air of Superiority] to try to maintain FGJ.
- [[Flail] is a useful skill as you usually don't need to run much during battle.

Monk
- [[Live Vicariously] will return health to you for every creature hit which can be up to 7 per Barrage. Commonly used for soloing areas.
- [[Vigorous Spirit] will behave similar to Live Vicariously but without the drain on energy regen.
- Take [[Restful Breeze] for health regeneration.
- [[Judge's Insight] to add Armor penetration to each arrow and typically defeat masses of the undead or others weak to holy damage.
- [[Mending Touch] to remove blindness or other conditions.
- [[Rebirth] is a useful skill to replace Resurrection Signet in PvE, as it allows you to resurrect players out of mobs after a wipe without accidentally aggroing the mob again, though the total energy loss effect limits its use in mid-battle.

Necromancer
- [[Mark of Pain] may cause scatter but can be most useful in narrow passages.
- Many Necromancer skills can benefit a Barrager but usually they need to be cast by another party member that is dedicated to that role.

Elementalist
- Any Conjure skill with the appropriate bow string can add damage to each barrage.
- If you wish to still have the benefits of a Vampiric, Zealous, or Sundering bowstring, you must bring [[Conflagration] to convert your arrows to fire so they can still trigger [[Conjure Flame].
- To increase damage output of conjure skill, use [[Intensity].

Ritualist
- [[Splinter Weapon (PvE)] can be used for more AoE damage.
- [[Nightmare Weapon] can be useful for stealing health on up to 3 enemies hit per casting.
- [[Wailing Weapon] or [[Warmonger's Weapon] can add interruption to a mass of foes for the entire duration.
- [[Brutal Weapon] can add damage to every arrow provided you aren't enchanted. This can be very tricky as many healers will enchant the entire group or those damaged and may ruin this weapon spell unintentionally.
- [[Flesh of my Flesh (PvE)] is a useful repeatable resurrection skill. Keep in mind that you lose half your health. It's best to keep distance with enemies when using this skill.
- [[Death Pact Signet (PvE)] for a res without the health sacrifice. Not particularly useful mid-battle on a squishy teammate.
- [[Summon Spirits] can be used to keep [[Favorable Winds] with you, lowering its downtime to 0.

Paragon
- Shouts can be used without interrupting the fire rate flow thus making them useful and often charged with the high adrenaline gain from barrage if they are adrenaline based.
-- [["Go for the Eyes!"] and [["Find Their Weakness!"] to increase damage and Critical chance.
-- [["Stand Your Ground!"] to add armor to your party while not moving.
- Many motivation skills can be used for party health, energy, defense and more though they don't benefit more from use with barrage unless adrenal based.
- [[Anthem of Envy] can add some minor damage at the easy cost of adrenaline.
- [[Bladeturn Refrain] can be used to add defense to yourself or others and last a long time if using other chants or shouts allowing you to cover the party or at least multiple members.
- [[Signet of Return] is useful as a repeatable resurrection skill, even without access to the Leadership attribute.

Dervish
- [[Heart of Holy Flame] can be used to change your weapon damage type to holy damage. (do not use if you are working with an orders necromancer.)

Title Ranks
- [[Sunspear Rebirth Signet] for a better soft res.
- [["I Am The Strongest!"], from the Norn Title Track, can add 14...20 damage to each arrow.
- [[Ebon Battle Standard of Honor] from the Ebon Vanguard Title Track, can add 8...15 or more against charr, to everyone near you. It also has the benefit of lasting for more then one or two barrages, useful when you are hitting the max number of targets per barrage.
- [["Finish Him!"] Also fits in well especially if no deep wound is present in the build.
- [["You Move Like a Dwarf!"] can be useful for keeping enemies grouped and keeping your backline safe. Use simultaneously with [[Sloth Hunter's Shot] for a decent spike.
- [[Drunken Master] Allows for a long lasting IAS and movement speed buff so long as you have alcohol available.
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Old Feb 06, 2009, 12:15 AM // 00:15   #8
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Drop the Sup rune if it is Pve, if it's Pvp then ok I guess.
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Old Feb 06, 2009, 06:52 PM // 18:52   #9
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Ok isn't it a rangers job to stop casters for the most part? so i use [Burning Arrow] instead of [Incendiary Arrows] because i can spam Burning Arrow for the most part and i usually switch off targets after casting [Poison Tip Signet] Then i use [Burning Arrow] So that i can set the target on fire and poison them for more degeneration.

I love interrupting Targets so [Barrage] and [Wailing Weapon] Would do wonders but which 2 Weapon Spells under Channeling Magic would be most effective. Only reason i don't Normally use this kind of build that includes casting time is because i would really rather just start attacking with my bow off the bat instead of setting Preparation and Such. Also is there anything else under Communing that would work well with [Brutal Weapon] this skill is something i would probably use, unlike other skills that i would have to continue spamming to boost damage i like enchantments or preparations like [Conjure Flame] Or [Glass Arrows] because they last so long so i wouldn't have to continue activating in order to do increased Damage.

[Conjure Flame] + [Intensity] Is pretty good i haven't heard of that before but it sounds very useful i don't really use an Sundering Bowstrings i have some but i am waiting till i get a Dragon Hornbow to use the Bowstring on it. So i'll just add a Fiery Bowstring I'm sure i have one lying around.

[Go For The Eyes!] + [Find Their Weakness!] is also something i would use but that would mean i would have to put Points into Command. I don't really mind doing this but Does Barrage give 1 Adrenaline for each arrow that hits? Or just for each activation?

Only reason I'm not using Any GWEN Skills is because my computer freezes after certain points in the GWEN story line it froze after leaving Rata Sum and after trying to do the mission to unlock Pyre Fierceshot.

Thats about all i can think of but i am looking for a Ranger Build for HM Vanquishing, Just post it if your willing to share. Thank you ^_^
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Old Feb 06, 2009, 10:15 PM // 22:15   #10
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Quote:
Originally Posted by Fragile Feeling View Post
Drop the Sup rune if it is Pve, if it's Pvp then ok I guess.
Methinks that you mean its alright to have a Sup rune in PvE and NOT ok to have Sup room in PvP.

Anyway, BHA + Volley + Epidemic + Splinter Weapon (On a hero) owns HM.

This is my pick for several reasons. Interrupting is a real pain in HM since cast time is so short. Daze helps alot with interrupting especially when you are with a MM. Epidemic will spread daze around and Volley will allow you by yourself, to hit all enemies within range of epidemic.

If you use Sabway/Discordway you have poison, cracked armor, weakness to help cover daze, not to mention being spread all around with epidemic.

Damage with Splinter on a hero will be less than Barrage+Splinter, but the Damage from Volley+Splinter is not that much less and the latter gives you ability to shutdown.
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Old Feb 07, 2009, 04:47 AM // 04:47   #11
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Sounds Great, But in that case what kind of bow should i use to get the best accuracy and hit rate with BHA and Volley?
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Old Feb 09, 2009, 06:30 PM // 18:30   #12
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maybe it was mentioned somewhere as to why not...but these posts beg the question: why no PvE-only skills?

[Finish Him!] [Pain Inverter] [You Move Like A Dwarf!] [Ebon Vanguard Assassin Support] [Ebon Battle Standard of Honor] [Asuran Scan] to name a few...

personally, I take [Pain Inverter][Ebon Vanguard Assassin Support][Lightning Reflexes][Broad Head Arrow][Savage Shot][Distracting Shot][Finish Him!][Flesh of My Flesh] seems to do well and meet most of your criteria...

btw: if you're concerned with melee pressure, why not [Throw Dirt]? or go /mes and add [epidemic] for extra condition spreading/pressure
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Old Feb 17, 2009, 07:45 PM // 19:45   #13
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Quote:
Originally Posted by Pyro Chronic View Post
Sounds Great, But in that case what kind of bow should i use to get the best accuracy and hit rate with BHA and Volley?
Sorry for the super late response.

Bows don't affect the ridiculously high arc of BHA so it won't matter. You can always try "You move like a dwarf" to keep the target from moving.

I would use a short bow with daze modifier for Volley+BHA. Recurve is ok but you want fast fire rate.
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Old Feb 18, 2009, 05:00 AM // 05:00   #14
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ac1inferno's post is great and hits two huge points. The BA turret build he posted is extremely powerful. If you were going to consider doing any PvP it's hard to beat that right now for a ranger build.


You said that you like to disrupt casters. I'm not sure if you're referring to PvP, but a turret build has a very, very fast interupts due to IAS and [read the wind].
Also, a good way to disrupt casters is to destroy them with the overpowered spike that the BA turret can toss out.

You would want to use a vampiric flatbow with [read the wind]. Very accurate, +damage from vampiric, and great range.


In JQ, I often see rangers running [barrage] or [incendiary arrows] builds to cap shrines, but the BA turret caps just as fast, if not faster, and can destroy other pc's and carriers. Sorry for off-topic response, but just wanted to point that out (as I did in the other thread too).

Last edited by Asara; Feb 18, 2009 at 05:03 AM // 05:03.. Reason: More comments
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Old Mar 27, 2009, 01:51 AM // 01:51   #15
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Eh ok well i forgot my pass to forums so sry for the late reply lol its only been about a month anyway and this is what i've been using to vanquish hm

Marks 16
Expertise 15

[Glass Arrows][Lightning Reflexes][Dual Shot][Triple Shot][Savage Shot][Throw Dirt][Whirling Defense][Antidote Signet]

Pretty good spikes and with Sabway it works decently well but idk i still think i can do bettter for 1 since Dual and Triple shot have a 10 second recharge time it takes a bit of time for me to be able to spike up again and normal attacks well they just dont cut it sometimes lol
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Old Mar 27, 2009, 01:59 AM // 01:59   #16
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Quote:
Originally Posted by Fragile Feeling View Post
Drop the Sup rune if it is Pve, if it's Pvp then ok I guess.
definitely got this backwards. if pve, sup is ok, still recommend dropping it though. if pvp, definitely lose it.
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Old Mar 27, 2009, 02:40 AM // 02:40   #17
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Well my current hp and energy and such build is 420Hp and 35 Energy along with having 2 Sup Runes i mean im not the first to die as it is so for pve i think im doing pretty well
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Old Mar 27, 2009, 05:54 AM // 05:54   #18
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If using Glass Arrows and Dual/Triple Shot, I'd recommend running /E and taking a Conjure. With an 11-10-10 attribute split (with your runes added in) you can do a lot of nice damage. I actually use a similar set up for my PvE Ranger build.

[triple shot][dual shot][savage shot][distracting shot][asuran scan][conjure flame][glass arrows][sunspear rebirth signet]

11+1+3 Expertise
10+1 Marksmanship
10 Fire Magic
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Old Mar 27, 2009, 09:36 PM // 21:36   #19
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I've actually tired something like that with Mark of Rodgrot and some other build with Mark of pain. Found that mark of pain does more i think so which would be better to use i'd have to test the builds again but using a conjure does some fun but i use a Drago Flatbow and i would have to find a different bow to use in the mean time anyway

Edit: Wouldn't some IAS be better in that build tho?
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